Involved rectifying some of the older code, reorganising data structures, and, at long last, providing support for the eagerly anticipated Mii database.Īdventurous users have the ability to load their own Mii characters in any game by placing their console’s database file at %appdata%/yuzu/nand/system/save/8000000000000030/MiiDatabase.dat. With the only missing piece being the ability to send and receive Miis from nearby users.
His dedicated efforts led to an almost fully-implemented Mii service, Suspecting that erroneous data from the Mii service might be the root cause of these softlocks, german77 decided to undertake the task of completely reverse engineering the Mii service. Initially, things were progressing well, but his efforts hit a roadblock when softlocks while booting the applet became a recurring issue. Our in-house input emulation expert, german77, embarked on an adventurous journey to test the MiiEdit applet as part of his ongoing quest to make system applets function smoothly on yuzu. Without the proper support for this database within the Mii service, it was impossible to load your custom Miis. The Mii database is a file saved on the Switch which holds up to 100 Miis. However, yuzu’s implementation of the Mii service was lacking the necessary support for the Mii database. For quite some time, it has been possible to load the default Miis in supported games on yuzu.